Alone, But All In
Soodal Games has no team, and no separate game-engine license. What I have is one laptop and whatever hours I can find at night. After class I run around to extracurriculars, work out in the evening, and squeeze in time between all of that to plan the next game. Once it's past midnight I write code, and at dawn I fix the bugs I made the day before. Designer, developer, artist, sound director, QA, marketer — every role it takes to finish a game, I handle all of it myself.
"Every line of code, every piece of art, every bug fix on this site —
all made with my own blood, sweat, and tears."
— Choi Hanmin, Soodal Games






